![Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine](https://preview.redd.it/4xngfn16l2w61.png?auto=webp&s=cb5f42fcd5cad3a2448c187302afd7d9facb824c)
Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine
![Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour](https://preview.redd.it/ic7nnmfugxv41.jpg?auto=webp&s=c3b7d36ae2611dae47a88bfebc3bd587777338b7)
Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour
![jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will](https://pbs.twimg.com/media/D1Ce-c3WsAENDd0.jpg:large)
jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will
![GPU lightmass point lights are dim compared to stationary or moveable light with same values. - Rendering - Unreal Engine Forums GPU lightmass point lights are dim compared to stationary or moveable light with same values. - Rendering - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/f/45f1dd46d4e86c04b84bff420ffa7e4c43f1a547.jpeg)